
GAME SERVER HOSTING
Don't Starve Together server hosting
- Starting at
- ₱219 a month
- Genre
- Co-op survival
- Developer
- Klei Entertainment
Gather your crew and play Don't Starve Together on a server set up just for you. Overworld and caves shards, Workshop mods, and world generation settings.
About Don't Starve Together
Co-op survival, made by Klei Entertainment
Don't Starve Together is a hand-drawn survival game where you keep your character fed, sane, and alive through changing seasons and strange monsters, with friends.
How Don't Starve Together is played
- 1Pick a character, each with their own strengths and quirks.
- 2Gather food and supplies and never stay in the dark at night.
- 3Prepare for winter and summer, which can kill an unready group.
- 4Explore the caves and fight seasonal bosses together.
What you get with your Don't Starve Together server
- 01
Setup and configuration
We install the server, the game version you want, and the settings for your rules and player count.
Read the guide - 02
Mods and plugins
We install and test the mods, plugins, and maps your community needs before launch.
Read the guide - 03
Discord connection
We link the server to your Discord with roles, status updates, and join instructions.
Read the guide - 04
Support after launch
You get a direct line to our team for changes, updates, and problems.
Read the guide
Questions about Don't Starve Together servers
Do you host and set up Don't Starve Together servers in the Philippines?
Yes. DATAL Projects hosts and sets up Don't Starve Together servers for communities and friend groups in the Philippines. Overworld and caves shards, Workshop mods, and world generation settings.
How much does a Don't Starve Together server cost?
Don't Starve Together servers start at ₱219 per month. The final price depends on player count, mods, and RAM.
Can you install mods and plugins on my Don't Starve Together server?
Yes. Tell us the mods, plugins, or maps you want. We install them, test the server, and fix conflicts before your players join.









